Exploramer is an activity complex focused on the St. Lawrence marine environment and located in Sainte-Anne-des-Monts, in Gaspésie. As part of a revitalization plan for one of their showrooms, the organization has chosen to create an exhibition on St. Lawrence sharks.
In order to add value to this new exhibition, Exploramer called on the CDRIN team to integrate new technologies into their customer journey. The goal is to make the exhibition interactive, so CDRIN has developed terminals that use digital imaging technologies.
This terminal consists of three large screens that offer a panoramic view of a seabed. The facility wants to recreate the effect of a large aquarium where you can see lobsters, crabs and cod. The bollard is equipped with a motion sensor that activates a shark animation to surprise visitors. There are three different shark animations.
The second terminal is composed of three video projectors and allows a visit to the bottom of the St. Lawrence inside a hemispherical dome. The 3D content of 3072×2072 pixels was assembled in Autodesk 3ds Max software by a team of 6 artists. The rendering server Colosse de Calcul Québec made it possible to quickly render the 3 minutes 40 of this video.
This bollard consists of two large screens located on either side of the skeleton of a porbeagle shark, placed in a glass box. These two screens present a 3D model which reproduces identically a shark of this species, with its skin, its muscles, its internal organs and its skeleton. Legends on the screen explain to the visitor every anatomical element of the shark.
Interactions with the model are possible using a motion sensor that follows the hand of the person facing the screen. The user can thus handle the entire application, only with his hand. It is possible to rotate the shark and each of its organs separately, to select the legend corresponding to each anatomical element and to display diagrams that illustrate the concepts stated in the texts.
Two large screens, located in height, offer a view of the application in use to visitors who are nearby. The 3D reproduction of the shark was made by a 3D artist from Cdrin, from the dissection of a specimen of the hope, made in the laboratory.Several high-resolution photos were taken during this operation to achieve the most accurate reproduction possible.
The graphical interface of the application, specially designed for use without touching the screen, was made by a 2D / 3D designer from Cdrin. The application was programmed in a game engine by a CDRIN developer. The Leap Motion was used as a motion sensor to detect the user’s hands.
Programmeurs R&D : Pierre-Olivier Roy , Jean-François Couture